I think you have to go below 7 interest for them to disappear, but I. Administrators are hired the same way as Fleet Officers. Simply change that number to how many colonies you wish to command. Don't think there's a way to increase it in vanilla, other than the one skill. Iirc its max size. «Go to starsector r/starsector. Uploaded: 23 Feb 2019 . It increases fleet size by 25%. You can build many of them in the same system, but there's diminishing returns to their effect. Brilliants are A tier, Scintilla are B. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. It’s true. 6. Jumping in system happened to put me next to the outermost planet which just so happened to contain the debris field. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Thanks for the answers in advance. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. Mining always goes with refining, and maybe military base if you really need better patrol. Don't do a full deploy, insted deploy in waves using the reiforcements (G by default), so you can get a stable battle line on the start, for that deploy a single frigate and tell it to retreat imediatly. Stay Connected with Werit: > Mods > [0. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). StarSector Wiki is a FANDOM Games Community. Features. This mod includes 10 additional features and three loose scripts. 1 / 3. This is installed just like any regular mod. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. Thanks for the answers in advance. removecondition volatiles_trace. addspecial ship_bp paragon All single ship blueprints will be spawned in via the command: addspecial ship_bp "ID of ship" To find non-modded ship IDs, you will have to look in StarSector. Add a Comment. I've heard that you can get one from dockside bar options too but I've never seen it happen. close. 3. Lion's Guard HQ is a structure. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Subreddit for the PlanetSide franchise, a series of games developed by Rogue Planet Games and published by Daybreak. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. 2. The fuel requirement depends on the level of ground defenses at the. Reviewers praised the game on release. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. But if you want to increase the number of industries per colony you need to edit the settings file. However, I have yet to find a planet with a good number of volatiles that isn't class 1 or 2, and most of them only have the +/-0. type. 16 Badges. Populated by a few fiercely independent settlers, criminals, and oddballs. Download. Sadly we are not getting many mods, even less mod updates. This mod adds a developer's console to Starsector that can be summoned with control+backspace. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Re: Starsector 0. 9. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". The main game already features renaming. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. It works as you'd. Choose your faction (or establish your own) and dominate the Sector! 9. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. Drag and drop the folder from the “saves” folder in the starsector folder. 2. I come back and I encounter this bullshit pretty much immediately. Warmonger. When a Sector is created it will extend 4 hyperlane hops from the sector capital. Saturation bombardment is a wonderful solution to expeditionary force harassment. Now it work better :I've tested it with vanilla Starsector 0. For instance, its "lava" for the type id rather than "volcanic". Features. It just makes hot and very hot worlds more desirable. While the commands themselves aren't case sensitive, arguments are. You take the role of a space captain seeking fortune and glory however you choose. ago. json) and changing the value of maxColonySize. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. - Keep ALL the ships from the salvaging quest. On top it dramatically reduce the strength of your ground forces - fragile domes a juicy targets to bombard from orbit after all. dock at the planet you want to change 2. Lets take a few to fix it. More experience and new update StarSector 0. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Litigation over whether this device is of inherently unsafe design or. This tutorial explains the very basics of adding and modifying planets in Starsector. Looks fine to me. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. These are meant for broader use within the. Find out what other players think about the dynamic faction wars and how they affect the gameplay. Okay , soooo. Sorted by: 1. Good means 100% Hazard or less, and resources planets for each resource. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Harmless_Drone. - Added unique admin skill for Sindrian Fuel's planet administrators Other Changes: - Fixed bug with Company patrol stop searches - Added more ship variants - Changed Lion Guard's HQ. Tracking is done through the base hullMod though, so unless it is installed / required, will. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Editing planet size from save file. Overhauls. 95a. . Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. Once in the game, you can summon the console with control+backspace and enter your commands. Profit. And it is time to make a colony guide. 96a] Planet Search with ease and take your gaming experience to the next level. Unfortunately, all the other factions will be jealous of your. (Mirror) Slightly older build (v0. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. 1. Cryosanctum does not provide any benefits to the colony. I try to put all of those planets in the same system if at all possible for overlapping system patrols. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. Editing game files might work. • 1 yr. Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating. A mature colony typically has around 300K+ income and ~60K upkeep. setLocation(0f, 0f); and this would move the planet to the center of Corvus. You can spawn fleets with SpawnFleet. I would say it is caused by terraforming & station construction or one of the faction mods I have that adds planet types. Adding more ship production only increases your custom order per month production. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. json to change the level cap, but that will leave the experience/level scaling in place. 65% accessibility and both have a bonus on mining and farming. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Late to the party but here are some QoL and visual mods. Quick compatibility update for Starsector 0. Hypershunt tap. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. You can only increase how many colonies you can manage by default. though after brief search i cant seem to find it. Way to change player-owned planet/colony descriptions. Navigate to your starsector save folder. under602known. Step 1. 95a. Wondering if there’s an easier way to improve relations other than taking missions. The Ludd believer and subsistence farming enjoyer. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Pirate Bases are built by the pirates in uninhabited star systems. 9. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Instructions. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. I recommend using a mod manager like SMOL or MOSS. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. It's actually a buff cause it comes with pop growth. Welcome! This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Thanks, you helped me figure out the setmarketowner command. Don't think there's a way to increase it in vanilla, other than the one skill. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. json" in Notepad/Wordpad. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. csv. Kentington's quite infamous for his mods being memory leaks, too. I mean let's be honest here. 5 to Tri Tachyon, and +1 to the rest. You can sell them on the open market at a colony without penalty. I expect putting it at 10 would thoroughly break the economy. If you hullMod uses 'ehm_externalAccess' tag (added from . Epsilon Bentzon Disk. 95a. AddAdmin: Adds an administrator to your fleet. Works best on cold planets. Open the save in notepad++, search for the planet name. Sometimes there are additional objects that surround a planet, like those magnetic. This is installed just like any regular mod. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Tried making a kitbash of a frigate freighter, think it looks bad. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. - Minerva - small frozen planet orbiting Vesta, suitable for industry. 0 is out! You can now add orbital stations to custom star systems and name each and every planet and star in those systems! v1. 3. Makes it a lot easier to keep mods up to date. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. Upgrade Military Base to High Command. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Now here I am many years later. Accessibility . This mod adds a search box to the planet list. json or scripted map generation. in my case my problem is : how to do the same for a nebulae ? getCenter for the reference entity ? and the radius for the distance ? My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. You can also edit the skill points per level and story points per level. r/starsector. 7x10^7, IE a size 7 planet. getSector(). videogame_asset My games. "The Scythe of Orion" is a quest introduced in Starsector 0. That will add a stable location at the player fleet's current position. Facts in real life may not apply here. Industries are buildable colony improvements at player and AI owned colonies. This mod significantly expands the variety of systems and planets you'll encounter while exploring. I had a few different fleet setups. • 1 yr. The skilled up mod,. 10. This tutorial explains how to create new star systems with planets to add to your Starsector game. Supercomputer. g. Starsector is a hard game, especially when you have no idea what to do. yes you can edit conditions of planets but afaik not the planet type: 1. Step 3. Senate. 46K subscribers in the starsector community. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create more individual slots. This section of the wiki is for creating mods. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. Still, I kind of like the planet I settled on - Qaras. 1 Campaign 2. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Logged. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. This tutorial explains how to create a market in a new star system on a new planet. 5. Tactical and saturation bombardment operations are available. RunCode Global. While the planets info menu is on your screen, open the console and type the following event 3. 6. there should be the new amount of said items in your inventory, once you load. Go to starsector r/starsector. in a savegame with hardly any mods except console commands and a few utilities changing planets like arid to jungle instantly changes the. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. With no planetary features, a planet will have no districts. The fuel requirement depends on the level of ground defenses at the. This tutorial explains how to create a market in a new star system on a new planet. 95a. Simple as. Right now redacted do not attack planet. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. I forgot what the planet's initial state are, but now they are both Terran Worlds. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . 6 » Trylobot: 75 134055 February 03, 2020, 07:25:10 AM by Takezzo: Modding Community Staff Listing « 1 2 » Vinya: 16 50447 August 19, 2019, 04:09:07 AM by Mayan [0. 95. 96a] Planet Search « on: December 15, 2021, 07:02:33 AM » Planet Search This mod adds a search box to the planet list. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. 5 light-years per burn level. Go to starsector r/starsector. New hyperspace storm pattern. 18. 13. Planet/Colony Descriptions. Edit Variants: added checkboxes to force maximum combat skill. so i add a orbital ring to my planet. This is no longer a thing. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. Get that first. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. With a planet selected run these commands to add or remove planet modifiers. Editing the save file directly is highly discouraged. There are also new setting. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. so in this case, supplies are 6363. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. These custom star systems are configured via a JSON file in this. – Terraforming in starless systems using the fusion lamp. Starsector > Mods > [0. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. 96a] Planet Search Mod, the choice for serious players seeking advanced features and customization options. Good means 100% Hazard or less, and resources planets for each resource. Edit: You still need to find source of volatiles, but still it's not a bad system to start with. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. Anything below 1 million people would not even be worth visiting for a trader. Logged Thaago. • 2 yr. videogame_asset My games. It can be built at any Colony that has a Spaceport. If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that. It's a utility mod and can be added or removed. Moasseman • 1 yr. Bribing an official, something like that. Open "settings. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Ground forces come second. 1a-RC6 save files. 0 approach to building quests. open console 3. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. Starsector Basic Planet Modding Tutorial. 7 billion total population. Open the file that interests you - let's say we want to spawn IX Aurora. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. The ship will then be produced and delivered at the end of the month, stored at the designated planet. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. Orbital stations (both. Planet. The station is usually of the Low Tech. brandonvortex. Increases the number of industries that can be installed on the planet by 1. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. you can use addxp command. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Content Consumer Private. 91, or had, say, Nexerelin, and your laptop is version 0. Think it was a. 149. To Debug Starsector, create a new configuration and select Remote. Literaly as i saw the ground map! Uh. Open the Settings file and change "playerMaxLevel":50, The needed experience after this gets pretty crazy so you would also want to change "xpGainMult":#, to whatever you find necessary. I can’t believe I just randomly found it lol. I think whether you go for other industry or mining might depend upon the barren planet’s hazard rating, as that will affect growth and maintenance costs. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. 28. 2 Onslaughts, 1 Legion, bunch of Eagles. Consult tooltips for detailed information about production processes. Forward time to see changes. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. That's all. Magiclib. The tutorial source code can be found at:Search. GrandAlchemistPT • 8 mo. Custom amount of. of couse i looted it but my ships keep orbiting it instead of the planet. Size 3 - between 5 and 10 million. I just finished the story mission and have built up Penelope system with 4 planets, the 5th being outside the system for organics. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. More than 200% hazard rating is pretty much the upper limit of what you can push and still retain a profit if your colony is fine (hazard rating increases upkeep of the colony. Put it in the mods folder and make sure it's tagged in Starsector's launcher. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. laboratory (after the hull forge used a template, this template is turned into a degraded template. faction and put the new pngs in starsector-coregraphicsportraits Here's the info if you wanted to make a mod instead of editing core. Dunno if it's possible. I upped it to 8 because the new industry items are intended to balance the size reduction. Use console command: effect add_deposit=d "deposit name" like this: :Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Supercomputer. I won't go into the whole "oh well is this planet really worth it" thing because people get weirdly touchy about it. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. Create a sceleton of the faction, including flags, known blueprints, used portraits and etc, etc. Basically your NPC patrol fleets make. 2. The higher your accessibility, the more income your colonies will generate. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 6. If you've got console commands, you can use them to create and customize your own planets. 4X game features in Starsector. Starsector. which would explain why Chico is the largest planet and only size 8 planet. Logged. You can build many of them in the same system, but there's diminishing returns to their effect. See the colony page. • 4 yr. Compatible with Nexerelin. 41. api. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. Consider, for example, the current missions to scan a derelict, survey a planet, or collect a bounty – these new missions are all roughly along these lines, with of course more variety thrown in. Switching to Java 8 seems to solve the issue, Thank you kind sir. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. Better Colonies is a mod for those who enjoy a better lightweight colony experience. You can build another fleet thingy to double up defense, you can. Open comment sort options. pretty sure the modifier is from the "Unknown Skies" Mod. The higher your accessibility, the more income your colonies will generate. Magiclib. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Compatibility improvements I intend to make once other mods update for 0. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. You could use. 28. The Diktat apologist and semi-willing cult of personality ensign. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. *Down here is all you need to create a planet in your systemLocate an uncolonized planet, or a planet not currently settled by yourself or a different faction. Ordnance points another. Market conditions are properties of a market representing local environmental or social conditions. Change planet and colony descriptions with an in-game interface. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. Following fields define the number of stuff you will. Last one with Nexerelin and a couple faction mod and such. 3; Reactions: Reply. The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab.